- Do you have to play a card in Dutch Blitz?
- Can you choose not to play a card in spit?
- How do you play Dutch Blitz with regular cards?
- How do you always win at Dutch Blitz?
- What happens if no one can go in Dutch Blitz?
- What happens in Dutch blitz if no one can play?
- How do you win speed?
- How do you deal cards for spit?
- Is Ligretto the same as Dutch Blitz?
- How old is Dutch Blitz?
- Can you use two hands in Dutch Blitz?
- Can you play Nerts with two players?
- Do you have to say speed to win?
- How do you win at Spit?
- What happens when both players run out of spit cards?
- Is nertz like Dutch Blitz?
- What games are similar to Dutch Blitz?
- Can one person play Dutch Blitz?
- Is nertz the same as Dutch Blitz?
Blitz Pile: A player cannot play any card except from the top. This pile cannot be shuffled during play. Post Piles: A player must build cards here in a DESCENDING order, ALTERNATING between boy- and girl-faced cards. Player cannot play any cards except from the top.
Do you have to play a card in Dutch Blitz?Dutch Piles can only be started with a number one card. Blitz Pile must be played from the top card. Post Pile must be built in decreasing and alternate order between the Dutch girl and the Dutch boy.
Can you choose not to play a card in spit?If the run reaches a point where both players are stuck or choose not to play a card, both players once again say spit simultaneously and each player turns their top spit card face up, placing it on one of the spit piles.
How do you play Dutch Blitz with regular cards?Move any Number 1 cards to the center of the table to start a Dutch Pile. If any of the exposed cards in the Post Piles or the Blitz Pile are a Number 1 card, move them to the center. Keep the card face up. The Dutch Piles can be added to by any player that has the next higher number for the same color.
How do you always win at Dutch Blitz?1:252:44How to Play Dutch Blitz® - YouTubeYouTubeStart of suggested clipEnd of suggested clipAfter. Blitz is yo all moves. Must stop push your wood and post piles aside.MoreAfter. Blitz is yo all moves. Must stop push your wood and post piles aside.
What happens if no one can go in Dutch Blitz?Each Number 1 card starts a new Dutch Pile. If a player uses a card from the Post Piles, they empty space is filled with the top card of his Blitz Pile. ... If of a players exposed cards can be used in this manner on the Dutch Piles, the player will then count off three cards in his hand.
What happens in Dutch blitz if no one can play?If at any point a player cannot make another move and their play halts, they can take the top card from the Wood Pile (prior to a re-deal) and place it on the bottom, thereby resetting the cards. Quote: Bill Chenaille: Was playing this morning and all players had no more moves left.
How do you win speed?A player wins by running out of cards in their hand and draw pile before the other player. The player with no cards in their hand must say Speed in order for the other player to officially lose. Speed is typically played in a two-wins-out-of-three win. If a player has a card to place it must be placed.
How do you deal cards for spit?0:083:32How to play Spit - YouTubeYouTube
Is Ligretto the same as Dutch Blitz?Ligretto is a card game for two to twelve players. ... The game is similar to Dutch Blitz, which is based upon the original 1960s Ligretto.
How old is Dutch Blitz?The game was developed in Pennsylvania Dutch country by Werner Ernst George Muller in the late 1950s. It is especially popular in northern states that have extensive German, Dutch, and Amish communities. Blitz (German for lightning) is the operative word. Each player has a “Blitz” pile of 10 cards.
Can you use two hands in Dutch Blitz?GENERAL: A player cannot pick up more than one card at a time during play from any of his card piles. Players may not use both hands to play their cards. Throwing cards onto the Dutch Piles instead of placing them is forbidden.
Can you play Nerts with two players?The game of Nerts is also known as Nertz, Pounce, Racing Demon, Peanuts, Squeal or Scrooge. It is a competitive patience game for two or more players, using a pack of cards for each player (or team).
Do you have to say speed to win?The player with no cards in their hand must say Speed in order for the other player to officially lose. Speed is typically played in a two-wins-out-of-three win. If a player has a card to place it must be placed. All cards will end up on the table and out of hands of the players if there are no mistakes.
How do you win at Spit?When a player has played all the cards in their deck, they must continue play using only the cards left in their layout (even though he will not have a card to spit with if all players get stuck). When that player goes out by playing the last card from their layout row, they win.
What happens when both players run out of spit cards?If the reserves of spit cards in these end piles run out, shuffle all the cards except the top one from each of the two centre piles and place them face down on either side of the centre cards to form new reserves. When your stock runs out you continue to play from your hand without replenishing it.
Is nertz like Dutch Blitz?Unsourced material may be challenged and removed. Dutch Blitz is a fast-paced, family oriented, action card game played with a specially printed deck. ... The game is similar to Nerts, which is played with standard playing cards and is in turn based on Canfield, a variant of the classic Klondike Solitaire.
What games are similar to Dutch Blitz?Nerts-inspired retail game sets include Ligretto, Dutch Blitz, Solitaire Frenzy, Wackee Six, Nay Jay! and Perpetual Commotion, sharing the same basic elements with some differences. All games have piles that players race to get rid of as the hand objective, and use more than 54 cards.
Can one person play Dutch Blitz?A regular game of Dutch Blitz only allows up to 4 people to play. There are 4 different decks, each with a different picture on the back of the cards.
Is nertz the same as Dutch Blitz?Dutch Blitz is a fast-paced, family oriented, action card game played with a specially printed deck. ... The game is similar to Nerts, which is played with standard playing cards and is in turn based on Canfield, a variant of the classic Klondike Solitaire.
Players have a three card hand and the aim is to collect cards in a single suit worth 31 points or as near as possible to that total.
There are many slightly different versions of the rules: some of these are listed in the section. Some people call it Stop the Bus, but this is also the name of a based on Brag hands. Players From 2 to 9 or more people can play. Eric Kent suggests that the game is perhaps best when played with 3 players, but it should also work well with a larger group.
Cards and their value A standard 52 card deck is used. For scoring hands, the Ace is worth 11 points, the Kings, Queens, and Jacks are worth 10, and all other cards are worth their pip value.
The value of a three card hand is calculated by adding up the value of the cards held in any one suit. So if you have three cards of the same suit, you can add up all three. If only two cards are in the same suit you can add those, or use the value of the odd card Can you choose not to play a card in Dutch Blitz?
it is higher than the sum of the other two. If you have three different suits the value of your hand is the value of the highest card in it. The maximum hand value is 31, consisting of the ace and two ten-point cards Can you choose not to play a card in Dutch Blitz? the same suit. Examples: K- 8- 5: value 23 sum of all 3 cards Q- 9- 8: value 17 9 + 8 A- 6- 4: value 11 the ace is worth more than the spades J- 7- 4: value 10 the jack Deal Determine the first dealer in any manner you desire.
The turn to deal passes on clockwise after each hand. The cards are shuffled and are dealt out one at a time, starting with the player to dealer's left and continuing clockwise until everyone has a hand of three cards. The next card is turned face up on the table to start the discard pile, and the remaining undealt cards are placed face down next to it to form the draw pile or stock. Play The player to dealer's left begins and the turn to play passes clockwise around the table. Note that if you choose to take the top card from the discard pile, it is illegal to discard the same card, leaving the position unchanged.
You must keep the card you took and discard one of the cards that was previously in your hand. However, if you draw the top card of the stock, you are free to discard the card that you drew onto the discard pile, leaving your hand unchanged. Knocking If at the start of your turn, you believe that your hand is not the lowest and that at least one other player will be unable to beat your hand even if they are allowed one more turn, you can knock instead of drawing a card. You must keep the hand you had at the start of that turn, but each other player gets one final turn to draw and discard.
After the player to the knocker's right has discarded, all players reveal their cards. Each player decides which suit is their point suit, and totals up their cards in that suit. The player with the lowest hand value loses a life. If there is a tie involving the knocker, the other player s lose a life, but the knocker is safe.
If the knocker's score is lower than that of every other player, the knocker loses two lives. If there is a tie for lowest between two or more players other than the knocker, then both all of those players lose a life. There is just one case where it is possible to pick up your own discard.
This happens when there are only two players left in the game and your opponent knocks. The card you discarded just before the knock is still on top of the pile, so it is now available for you to take back if you want it - for example if you had just broken up a suit for tactical reasons you can now restore it.
Declaring 31 If after drawing and discarding a player achieves hand value of 31, they show their cards immediately and claim victory. In this case all the other players lose a life. A player who makes 31 after another player has knocked still declares it and every other player including the the knocker loses one life. A player who is dealt 31 in their original three cards declares it - there is no play and all the other players lose a life.
If it happens that two or more players get 31 on the initial deal then all the players other than those with 31 lose. A player who has 31 in their hand and does not declare it as soon as they make it or are dealt it cannot claim it later. An undeclared 31 in a player's hand effectively counts as 30 - if another player declares 31 the holder of the undeclared 31 will lose a life along with the other players.
Draw pile exhausted If the stock runs out the play can continue as long as each player wishes to take the previous player's discard. If the player whose turn it is does not wish to draw the top discard, the play ends and all Can you choose not to play a card in Dutch Blitz?
show their cards and the hand is scored. If no one has knocked then the player who has the lowest score loses one life, or if there is a tie all the players with the lowest score lose a life. Scoring The normal way of scoring in Scat is that each player begins the game with three pennies. When you lose a Can you choose not to play a card in Dutch Blitz?, you have to put one of your pennies into the kitty in the centre of the table. If you knock and lose, having the sole lowest hand, you pay two pennies if you have that many.
If someone declares 31, all the other players have to put a penny in the kitty. If someone declares 31 after another player has knocked, the knocker just pays one penny, like everyone else. If you lose while on the county, you are out of the game. If you lose two lives when you only have one penny you are also out of the game.
The game continues until only one player has not been eliminated, and that player is the winner. There is a theoretical possibility of a draw if all the remaining players are on the county, the draw pile runs out before anyone knocks or makes 31, and all remaining players have equal scores.
If this unlikely situation were to arise and it was necessary Can you choose not to play a card in Dutch Blitz? determine a winner, the hand would have to be replayed. Variations Some play that in case of a tie for lowest score between a knocker and one or more other players, the knocker loses two lives while the other players in the tie lose one life. If a player declares 31 after a knock, the player with 31 is safe, knocker loses two lives and the other players each lose one life.
Some play that in a tie involving the knocker, only the knocker loses. Some play that a knocker who has the lowest score only loses one life, not two. Some play that 3-of-a-kind of any rank counts as 30 or 30. When it counts 30, it ties with three ten-point cards of the same suit. Rarely, people play that any straight-flush three cards of the same suit in sequence is worth 30 except for A-K-Q, which is 31.
Some play that there is a minimum score with which you are allowed to knock - for example 17, 19 or 21. Some play that a knock is only allowed by a player who has three cards of the same suit.
Everyone must show their cards - no one gets to draw a card - and the hand is scored exactly like a knock. If the first player, the one who called for the cards to be exposed, has the lowest hand value, they lose two lives - otherwise the player with the lowest score loses a life. If anyone was lucky enough to be dealt 31 all the other players lose a life. Obviously, this round of the game takes very little time, thus speeding up the game.
Doug Moyer describes a variant in which after a player knocks, the next player, to the left of the knocker, may also knock. In this case the play ends immediately and the hand is scored. In this variant the holder s of the lowest card s simply lose s one life - there is no extra penalty for knocking and losing. If all surviving players are knocked out together having one life each and tied scores they keep their lives and another deal is played.
Kent Hamilton describes a variant Cadillac in which each player begins with four nickels. A player losing a life pays a nickel to the pot, a player who has no nickels is on poverty and a player who loses a life when on poverty is out of the game. If the knocker ties with one or more other players for lowest hand the knocker loses two lives and the others lose nothing.
Three-of-a-kind of a rank other than Aces is worth 30 points. After a knock each of the other players takes a turn and if after this the knocker's hand is highest or equal highest, everyone except the knocker gets a letter.
If another player beats the knocker, the knocker gets a letter. A player who has 31 declares it and everyone else gets a letter. In this variant a three-of-a-kind is worth 30. Ride the Bus has a different way of keeping track of wins and losses. Players who lose a hand move toward the front in a sequence. The sequence is usually: first, you stand at the back of the bus, then you are in the middle of the bus, then at the front of the bus, then you are on the stairs, then you are off the bus.
Winning a hand simply keeps your position; you do not move back a step if you win a hand. The scoring system of Ride the Bus can be changed to suit how many hands people want to play.
If extra levels are introduced, they apply to all players. If there is a tie the player who did not knock wins it. Presumably if there is a tie between two players neither of whom knocked they get a point each. A player who makes 31 declares it and score a point immediately. The game apparently goes on until someone reaches a score of 31 - a long game. Jeffrey Jacobs describes a version of this game in which players are not allowed to knock unless they have three cards of the same suit.
If two players have equally high scores the tie is broken if possible by looking at the ranks of the cards as in poker - for example A-10-9 beats K-Q-J, K-10-9 beats Q-J-9 and K-J-7 beats K-9-8. Mike Armstrong describes a rather different version of 31 with a play mechanism similar to Golf.
Each player is dealt three cards in a row face down and they must not look Can you choose not to play a card in Dutch Blitz? them. The next card is dealt face up to start the discard pile and the remainder stacked face down as a stock. Face up cards cannot be discarded or replaced.
After everyone has had three turns all the players' cards will be face up and the hand is scored. A player may score for either all cards of one suit or all cards of one rank, whichever is greater. So for example 5, 8, 8 would score 16 for the two 8's rather than 13 for the two hearts. Each player starts with three lives represented by quarters and the player s with the lowest score s lose one life. A player who loses their last life is 'on the bus'. A player who loses while on the bus is eliminated.
Dutch Blitz: The Expansion Game
Only one player at a time can be on the bus, so if a player who loses their last life while another player is on the bus is eliminated immediately. Antonio di Sebastiano describes a version of 31 played in Italy with an Italian 40-card pack no 8's, 9's or 10's.
The highest combination is 3-of-a-kind any rankwhich is better than 31. Everyone starts with three tokens. After a knock the other players have one more turn each and then the player s with the lowest hand s lose s one token. Anyone who loses their last token can continue playing until they lose again and are eliminated. Scat software You can download Ryan Skeldon's free for Windows.
In some computer versions you knock and then draw a card and discard in the same turn of play, but you cannot knock at your first turn to play. The players also score points when the play ends according to the cards in their hands. There are two implementations that can be played free online in a browser against computer opponents. Both feature a bus that travels around the table.